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The main screen is divided into three windows. The biggest one is the game view, which is first-person. This view only shows you buildings and stationary objects, while the creatures which are most often enemies will just appear from nowhere when you step on a tile which they occupy. Some encounters are random and some scripted.

You can move in four directions, and the game supports both keyboard and mouse. The second window contains information about your party, which can include up to seven members - three NPC players or summoned creatures may join your initial four.

An injured character can be healed either with bandage skill or magic, or by visiting one of the healers in the game. The green bar represents stun, and if it drops to zero, that character is stunned and out of the battle.

The blue bar is shown only if the character possesses magic abilities and represents power. Power is spent by casting spells and is restored either by using Dragonstones or visiting some places where it can be regenerated.

Both options are not widely available though there is a regeneration pool in Purgatory , so you should be conservative with your magic. The last window is at the bottom of the screen and is reserved for messages, although some text will appear from time to time in the middle of the screen, especially if a reaction is required from the player. As for the messages, sometimes you will get full instructions, but more often the game will refer you to a certain paragraph from the manual — a feature typical for many games from that time.

Graphics in the game are good considering the year it was made. Sound is limited to PC speaker. The only music I could hear was at the opening screen and considering its quality I was quite happy not to hear any more of it. Sound effects include sounds of moving, thumping into a wall, or screaming when a character is hit during battle.

Spellcasting is also accompanied by a specific sound. You have the option to turn all battle sounds off. Battles are turn-based. As I said, enemies appear from nowhere. Instead of the screen with party info, now you have information about the enemy, including their numbers, name, and distance from the party.

As for the messages, sometimes you will get full instructions, but more often the game will refer you to a certain paragraph from the manual - a feature typical for many games from that time. Graphics in the game are good considering the year it was made. Sound is limited to PC speaker. The only music I could hear was at the opening screen and considering its quality I was quite happy not to hear any more of it. Sound effects include sounds of moving, thumping into a wall, or screaming when a character is hit during battle.

Spellcasting is also accompanied by a specific sound. You have the option to turn all battle sounds off. Battles are turn-based. As I said, enemies appear from nowhere. Instead of the screen with party info, now you have information about the enemy, including their numbers, name, and distance from the party. There can be a few groups of enemies in one fight, located at various distances. Your party has options to fight, quickly fight, run, or advance ahead.

The difference between fighting and quickly fighting is in the number of options you get later. Running means running away, and is a good way to avoid a fight with more powerful enemies - you just run back to the previous square you came from. By advancing ahead, you reduce the distance between you and your enemy by 10'. Keep in mind that only those enemies that are 10' away can be attacked in melee.

Against those farther away, you can use ranged weapons or magic. I don't recommend advancing unless the enemy has the ability to fight from a distance and is not advancing. If you select attack, it may happen that the enemies move within your range during the following turn, so you can still attack them and some enemies can cover more than 10' when advancing.

Once you issue your orders for each character, you wait for the results and so on until the fight ends one way or another. As I said before, you begin the adventure in Purgatory, without any items or spells.

Don't worry too much about it. Default characters and hopefully those you create if you choose to are quite capable of defending themselves against the inhabitants of Purgatory, and in one location nearby you'll be able to find all low-magic spell scrolls, from which your magic users can learn those spells. For other spell branches, you'll have to put in some extra effort.

Although you only have the freedom of movement within the walls, there's more than one way to leave the place. I'll leave those for you to find out. The main fault I find in the game, and the reason I'm giving it 4 out of 5, is that there is only one slot for saving the game. Games » Abandonware » RPG.

Dragon Wars. Critic's assessment as well as advantages and disadvantages. Details of Dragon Wars. Operating system: Size 0. Partners: Threelinkdirectory. Advertising: Advertising Cooperation Add Software. Software also includes updates and upgrades as well as accompanying manual s , packaging and other written, files, electronic or on-line materials or documentation, and any and all copies of such software and its materials.

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