In certain sections of the game, enemy soldiers in the campaign can be captured, and wounded allies can be dragged to cover. In some parts of the campaign, players are able to control vehicles. Sledgehammer Games announced features such as the new headquarters social space, divisions, war mode and the return to "boots-on-the-ground" gameplay.
Players who pre-order the game were invited to a closed beta, which was released initially for the PlayStation 4, and later released on other platforms. In online multiplayer matches, players are randomly assigned either to Allies or Axis side. On the Axis side, players play exclusively as the Wehrmacht and not Waffen-SS in an effort to avoid "glorifying" Nazi extremists. When explaining this decision, Glen Schofield, co-founder and co-studio head at Sledgehammer, said "The big distinction that Germans still make today is that between the German military and the Nazis.
We made sure we made that distinction in the game, that the Germans were doing their duty". Other global changes include allowing suppressors on pistols, usage of rocket launchers without needing the Launched basic training, and infinite sprinting. WWII also features Headquarters mode, which acts as a social space in the game.
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Para Bellum - The Unknown Soldiers. Laukaus Games. Wolfenstein 3D VR. Further Beyond. Panzer Marshal. Tactical scale World War 2 turn based strategy game, that puts the player in the role of an Axis or Allied army general.
Nicu Pavel. Wolfschanze Remastered. Well, it's finally here and it is not surprisingly, an excellent simulator of World War II aircraft and dogfighting. It was to take some time, however, before I could verify this due to some technical difficulties.
Installation of the game wasn't as smooth as could be expected. The game had trouble finding the files on the CD-ROM and it required a few installs and uninstalls before it managed to settle down on my hard-drive. It still takes some time to find the CD, but fortunately, this never hampered gameplay. According to Microsoft , not many people have this problem, and those who do are encouraged to call the support lines for help. My problem is that I don't live in the US, and I don't really have the economy to make overseas calls and getting support via the Internet is quite complicated.
The game runs without problems now, however. After finally getting the game installed, I wanted to try some free-flying.
I selected a Spitfire and a place to start and took to the skies. The first thing that hit me was the graphics. They are absolutely gorgeous. The ground looks spectacular, with rolling hills, farms, cities and rivers. After playing Interactive Magic 's Carrier Strike Fighter , the term 'photo-realistic terrain', has made me extremely wary.
Microsoft quickly put my fears to rest. I simply cannot imagine it looking any better with tessellating textures. From what I have heard, it is very similar to that of Flight Simulator The scenery naturally looks better at high altitudes, but even so, I found that I was able to go down very low before things started to look funny.
The only oddity is this blue wall that cuts off the scenery somewhere in the distance. Many games have a wall of fog to save them from having to show landscape at a distance, and this usually looks good enough, but CFS has a blue wall instead which really looks strange. Aside from the graphics, I was very pleased with the way the aircraft handled. It was a bit more sluggish than I had anticipated, but I quickly got over it.
I'll go into the details of the flight-engine later on. Suffice to say at the moment that it is brilliant. From the main menu, you have a few options. There is a free-flight mode which basically just lets you fly about without having to concern yourself with bad guys trying to gun you down.
There is also a training mode which teaches you everything from barrel-rolls to bombing trains and landing your plane with nearly no fuel. If you want to test your dogfighting skills, there is a quick-combat option which puts you up against endless waves of enemy planes. All these modes serve as excellent introductions to the campaign mode, which is the heart of the game. There are two campaigns you can fly in. These are the Battle of Britain, and the Battle over Europe. Both campaigns follow history and you will fly missions actually flown by the opposing factions.
CFS gives you eight aircraft to pilot, including craft like the Spitfire, Messerschmitt or the Thunderbolt. It is otherwise very similar to the North American P51D. The are more aircraft in the game which are controlled by computer opponents. The flight engine is nothing short of brilliant. After flying around a bit in free-flight mode, I was immensely impressed with how the aircraft handled, the sound it made and the interactive cockpit.
Setting up a quick-combat mission had me flying against a pair of Messerschmitts. The feel of the plane and the sound of machine-guns and bullets pounding into the airframe felt very realistic. Combat damage is very well done. Take a few hits to your control-surfaces and your aircraft will turn like a hog.
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