When assigning, you can select the desired function direct from the usual menu. Sometimes the phone doesn't allow you to pick up a function; I would better appreciate a common list of functions, not to wait for the phone's offer. Hopefully, the phones sold by mobile operators will keep this possibility for function assignment to the individual directions of the joystick.
While the numeric keys are transparent, the four function keys around the display are made of milk-white plastic. As in the past, no designated keys for call functions are available. Two function keys, correction key and "one level back" key do the entire job. You need to get used to this way of control. Typing on Sony Ericsson K is comfortable. Keys are large enough, even for bigger fingers; they're also very well distinguishable by shape.
The only small problem should be with the last row of keys, which is quite low-lying. Typing could be heard even if the sound is switched off; the keys simply click. Keypad is locked either manually, by pressing star key and right function key, or by selecting the automatic lock function in the menu. Automatic lock gets active after 20 seconds, which is a pretty short time.
The only components on the front side of the phone are keypad and display, except a speaker slot, hidden in the upper edge and a QuickShare label in the bottom part of the phone.
Instead of a plastic bubble I would rather expect something like a sign etched on a metal label. As I understand it, operator's logos should go there, so the label must be removable. There is a rock switch on the left side of the phone.
It controls the volume, in photo mode it's used for exposure compensation setting, you can use it also by incoming call to silence the ringing and reject the call - set busy tone. If you press this button when the phone is in standby mode, phone informations are displayed. Sony Ericsson abandoned information about battery life; you will find only a date, ringing profile and free memory space in kilobytes. Holding the round button on the left side activates the digital camera, after which the button works as a release.
Rock switch and camera control button on the left side. The vacuum comes with a charging dock, two AAA batteries, and a multi-function cleaning tool. As there is no companion app to futz with, setting up the K is pretty easy.
Fully charged, the K will give you up to minutes of vacuuming or minutes of mopping. When the battery runs low, it will automatically return to its dock to recharge. You can initiate cleaning by pressing the auto clean button on the vacuum or the one on the remote control.
In this mode, the K vacuums in an up-and-down pattern to completely cover the area. Two other modes can only be selected from the remote: Edge mode, which cleans around the perimeter of the room, giving special attention to the dirt along walls and baseboards, and spot cleaning mode which spirals over concentrated dirt for a deeper clean.
I used the K in my downstairs level so I could easily test it on a variety of surfaces: carpeting, hardwood and vinyl tiling. Once the vacuum mapped the whole downstairs level on its initial cleaning, it moved purposefully through each room.
Every open area of the floor got equal attention, and cleaning jobs were quick and thorough. The frame rate is just shy of 25 frames per second, but it stays consistent. The character models are realistically proportioned, and they animate fairly well, diving for shots that are just out of reach and winding up for powerful overhead slams.
The court you play on doesn't really change, but it does its job of re-creating a professional-level tennis court, complete with line judges. However, if you look closely at the crowd, you'll notice that the entire grandstand is made from a flat, pixelated plane.
The sound design in Super Real Tennis is pretty spare, featuring a few sounds for when the racket makes contact with the ball and a bit of fanfare whenever a point is scored. Though serviceable, the sounds are a little fuzzy. There are also a few little ditties that play over the main menu and whenever you win a match. These upbeat synthesized tunes do a great job of evoking the arcade feel of the game that inspired Super Real Tennis.
You'll need a Sony Ericsson K to play this game. Looking at the big picture, Super Real Tennis is so accomplished in terms of presentation and gameplay that it almost seems unfair to compare it to the current mobile gaming offerings in the US. What makes this particularly shocking is the fact that the game has been available in Japan for nearly a year and a half.
The game isn't perfect, but it's impressive enough to stand out from the crowd, and it could possibly legitimize the mobile gaming platform in the eyes of the gaming community. It's important to note, however, that this mobile tennis-fest comes embedded in the K, which will not actually be available for retail sale on the US market until later in
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