Working with Reactor in 3D Studio Max 1. In Max, create a scene similar to the one I created shown below , which includes a ground plane made from a box rather than a plane primitive and a number of other 3D primitives.
Add an omni light to give some light the scene. You will notice that all my 3D objects are placed slightly above the ground. Click on the Helpers Icon in the command panel and then select reactor in the Helpers drop-down menu as shown to the left. Click in any of the view planes to place your rigid body collection symbol into your scene. Once this symbol is created, you should move it away from the other models. Its position is not important how reactor will work, but it keeping it out of the way, will make your scene less cluttered.
With the collection still selected, click the Modify tab and make sure the RGBCollection Properties rollout is expanded as shown to the right. Click the Add button, then in the dialog box that appears, select all the models and then press Select.
You can also add models to a collection by picking them from your 3D view panes using the Pick button. Next we will assign physical properties to our 3D world. Click the Utilities tab in the command panel. If the reactor button is not displayed, click on the More button and then select reactor from the dialog box that appears. You can press the configure icon to add the reactor button to the display.
Expand the Properties rollout from the reactor utility. Select the ground model from any of the view panes. Keep all the default settings for mass , elasticity and friction.
When an object has a mass of 0, reactor defines that object as fixed. Change the mass, elasticity and friction properties of all the other objects, varying the values for each object. When finished, click and expand the Animation and Export rollout. Click the Export to File button and save the file as 3Dobjects. This page was begun during the previous semester that this course took place. Look for new additions to come. Other tutorials and sample files are searchable on the web.
Macromedia 's website is a good place to start. Another resource is Director-Online. Attach a Behavior script to the sprite. The Behavior script uses the "mouseEnter" and "mouseLeave" handlers.
Note that for any bitmap castmember, if you want only the outer shape to be active rather than the invisible box which surrounds each sprite to be active then as long as your background is white you can use matte ink with your sprite. Edit your image in Photoshop, Image-Ready, or Fireworks so that it has one single layer with no background i. For reprint and licensing requests for this article, click here. Diversity and equality Employee engagement Hybrid Work.
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By Dawn Lim. Workforce management. Make these small tweaks to see improvements in your posture while working from home. By Alyssa Place. Workplace culture. Worker feedback and program data helps company leaders make the best benefits decisions for employees. By Amanda Schiavo. This was chosen to give reasonable spacing between each line of text, but it also places space above the text, which is way it was not perfectly aligned using the guide in the previous step.
You will also notice the text is centre aligned. This is often used by non-designers in text heavy products, like flyers and business cards. However, it is generally bad design practice as it does not create a good edge and is difficult to read for large amounts of text. Change the alignment to right align by selecting all the text and pressing the Align Right button.
Click on the navigation bar text sprite on the stage and use the arrow keys to move the sprite and align it to the guides. Make the top edge aligned to the horizontal guide and the right edge aligned to the vertical guide.
In the steps so far, we have used tools to align visual elements, creating visual relationships between them. Alignment is one of the key principles in good graphic design. Our layout looks more ordered and aesthetically stronger because of it.
Proximity is another key graphic design principle. If we look at our layout in frame 1, we have a grouping of common elements with the right enough of space to show the relationships between content. The navigation bar text that we formatted has each line with enough space between them, but still close enough so each line appears related.
The space we leave between each shows how they are related. Contrast is the next important criteria. Without it, everything would look the same and would therefore be very dull.
Contrast helps distinguish the hierarchy of information on the page. It is important to have clear levels of importance of information on a page to help the readability of the page. The main heading is bigger in font size and is placed at the top to make it the most important. The subheading is bigger in size and different in colour to make it the next level of importance and distinguish it from the main body text.
In the introduction text member, format the words The Non-Designer's Design Book in bold italic, and the words contrast , repetition , alignment and proximity at the end of the first paragraph in bold. Also make balance at the end of the second paragraph bold, and hierarchy of information in the third paragraph.
Note how the words stand out using text weight for contrast. In the Balance text member, make the words Symmetrical balance , Asymmetrical balance and Radial balance bold and a RGB colour of , , 0 same as subtitle. Now we have laid out each scene of our presentation, we are ready to add interactivity.
Any visual element can be made into a link simply by attaching a behavior script to the sprite. In our case, the navigation text is a single cast member which poses the following problem - if we attach a behavior to this sprite, it will react in the same way whether we click introduction or balance.
We could have kept each word a separate cast member and a separate sprite. This would have made adding interactivity easier, but would have taken more time to organise the spacing of the text on the Stage. So, what we will now do is create invisible buttons on top of the text.
At the top of the Tool Palette you will see the view that is open. The Tool Palette can have three views, classic , default and flashcomponent. Some tools appear on every view, but others appear on a a specific one. The tool we need can be found on either classic or default , so choose one of theses views. Right click Windows or Control click Mac on sprite 23 and choose Script from the pop-up menu. This opens the Script window and creates a behavior that will be attached to the sprite.
Name the script intro as shown. As you will notice, the first line on mouseUp me and the last line end is written for you. The first line is the event on which Director will execute the set of instructions that follow.
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